![]() ![]() Graphics and background music are psychedelic: sets of colours and tracks are specific to levels, while their order is determined anew at each play a similar mechanic applies to the geometrical shapes running towards the centre. Optionally, the game can be played in an arcade mode: the only difference is a high score screen. Completing a level means making the triangle avoid collisions for 60 seconds however, play continues indefinitely until a collision occurs. There are six difficulty levels and the last three, each the "Hyper" version of the former three, are unlocked one by one as the corresponding standard level is completed. There is only one try: when dead, the level has to be restarted. Super Hexagon is an expansion of Hexagon, which was created and released in early 2012. Shapes can rotate as well and there are some tricks and difficulties where speed and movement is suddenly reversed. Super Hexagon di Terry Cavanagh è semplicemente uno dei titoli più coinvolgenti ed elettrizzanti a cui abbiamo mai giocato. Shapes often only have a little open space the player has to steer towards to pass through. The only possible interaction is quickly rotating the shape in a clockwise or counterclockwise circle with a fixed radius to avoid oncoming shapes (mostly hexagons, all lacking one side or more) and walls whose progression matches the music's rhythm. The bad news, on the other hand, is that it won’t be showing up on the Nexus 7. Well folks, today that sort-of kind-of changes: the game will arrive on Android very soon. The player controls a small triangle shape in a fixed position in the middle of the screen. We’ve known for a while that Super Hexagon would be making its way to Android, but the details about when have been kept under wraps. ![]()
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